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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FNaniteSplineMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNaniteSplineMeshSceneProxy
(
const Nanite::FMaterialAudit& MaterialAudit, |
SplineMeshSceneProxy.h | ||
FNaniteSplineMeshSceneProxy
(
const Nanite::FMaterialAudit& MaterialAudit, |
SplineMeshSceneProxy.h |
FNaniteSplineMeshSceneProxy(const Nanite::FMaterialAudit &, USplineMeshComponent *)
| Name | FNaniteSplineMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxy.cpp |
FNaniteSplineMeshSceneProxy
(
const Nanite::FMaterialAudit & MaterialAudit,
USplineMeshComponent * InComponent
)
FNaniteSplineMeshSceneProxy(const Nanite::FMaterialAudit &, const FStaticMeshSceneProxyDesc &, const FSplineMeshSceneProxyDesc &)
| Name | FNaniteSplineMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SplineMeshSceneProxy.cpp |
FNaniteSplineMeshSceneProxy
(
const Nanite::FMaterialAudit & MaterialAudit,
const FStaticMeshSceneProxyDesc & InMeshDesc,
const FSplineMeshSceneProxyDesc & InSplineDesc
)