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| Name | FSplineMeshSceneProxyDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxyDesc.h |
| Include Path | #include "SplineMeshSceneProxyDesc.h" |
Syntax
struct FSplineMeshSceneProxyDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SplineMeshSceneProxyDesc.h | |||
FSplineMeshSceneProxyDesc
(
const USplineMeshComponent* InComponent |
SplineMeshSceneProxyDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSmoothInterpRollScale | bool | SplineMeshSceneProxyDesc.h | ||
| ForwardAxis | TEnumAsByte< ESplineMeshAxis::Type > | SplineMeshSceneProxyDesc.h | ||
| SourceMeshBounds | FBoxSphereBounds | SplineMeshSceneProxyDesc.h | ||
| SplineBoundaryMax | float | SplineMeshSceneProxyDesc.h | ||
| SplineBoundaryMin | float | SplineMeshSceneProxyDesc.h | ||
| SplineParams | FSplineMeshParams | SplineMeshSceneProxyDesc.h | ||
| SplineUpDir | FVector | SplineMeshSceneProxyDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform CalcSliceTransform
(
const float DistanceAlong |
SplineMeshSceneProxyDesc.h | ||
FTransform CalcSliceTransformAtSplineOffset
(
const float Alpha, |
SplineMeshSceneProxyDesc.h | ||
FSplineMeshShaderParams CalculateShaderParams() |
SplineMeshSceneProxyDesc.h | ||
FBox ComputeDistortedBounds
(
const FTransform& InLocalToWorld, |
SplineMeshSceneProxyDesc.h | ||
float ComputeRatioAlongSpline
(
float DistanceAlong |
SplineMeshSceneProxyDesc.h | ||
void ComputeVisualMeshSplineTRange
(
float& MinT, |
SplineMeshSceneProxyDesc.h | ||
FSplineMeshParams GetSplineParams() |
SplineMeshSceneProxyDesc.h | ||
void InitializeFrom
(
const USplineMeshComponent* InComponent |
SplineMeshSceneProxyDesc.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InitRayTracingProxyVertexFactory
(
UStaticMesh* Mesh, |
SplineMeshSceneProxyDesc.h | ||
static void InitVertexFactory
(
UStaticMesh* Mesh, |
SplineMeshSceneProxyDesc.h |