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Scene proxy for SplineMesh instance for Nanite
| Name | FNaniteSplineMeshSceneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SplineMeshSceneProxy.h |
| Include Path | #include "SplineMeshSceneProxy.h" |
Syntax
class FNaniteSplineMeshSceneProxy :
public Nanite::FSceneProxy ,
public TSplineMeshSceneProxyCommon< FNaniteSplineMeshSceneProxy >
Inheritance Hierarchy
- FPrimitiveSceneProxy → FSceneProxyBase → FSceneProxy → FNaniteSplineMeshSceneProxy
- TSplineMeshSceneProxyCommon → FNaniteSplineMeshSceneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNaniteSplineMeshSceneProxy
(
const Nanite::FMaterialAudit& MaterialAudit, |
SplineMeshSceneProxy.h | ||
FNaniteSplineMeshSceneProxy
(
const Nanite::FMaterialAudit& MaterialAudit, |
SplineMeshSceneProxy.h |
Functions
Public
Overridden from FPrimitiveSceneProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual SIZE_T GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes | SplineMeshSceneProxy.h | |
virtual void OnTransformChanged
(
FRHICommandListBase& RHICmdList |
Called to notify the proxy when its transform has been updated. | SplineMeshSceneProxy.h |