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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialAudit |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
Syntax
struct FMaterialAudit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialAudit() |
NaniteSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetName | FString | NaniteSceneProxy.h | ||
| bCompatibleWithLumenCardSharing | uint8 | NaniteSceneProxy.h | ||
| bHasAnyError | uint8 | NaniteSceneProxy.h | ||
| bHasMasked | uint8 | NaniteSceneProxy.h | ||
| bHasSky | uint8 | NaniteSceneProxy.h | ||
| Entries | TArray< FMaterialAuditEntry, TInlineAllocator< 4 > > | NaniteSceneProxy.h | ||
| FallbackMaterial | UMaterialInterface * | NaniteSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector4f GetLocalUVDensities
(
int32 MaterialIndex |
NaniteSceneProxy.h | ||
UMaterialInterface * GetMaterial
(
int32 MaterialIndex |
NaniteSceneProxy.h | ||
UMaterialInterface * GetSafeMaterial
(
int32 MaterialIndex |
NaniteSceneProxy.h | ||
bool HasPerInstanceCustomData
(
int32 MaterialIndex |
NaniteSceneProxy.h | ||
bool HasPerInstanceRandomID
(
int32 MaterialIndex |
NaniteSceneProxy.h | ||
bool IsValid
(
bool bAllowMasked |
NaniteSceneProxy.h |