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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TUniquePtr
- FArchiveProxy
- FMaterialResourceProxyReader
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
Syntax
class FMaterialResourceProxyReader :
private TUniquePtr< FArchive >,
public FArchiveProxy
Constructors
Type | Name | Description | |
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FMaterialResourceProxyReader
(
FArchive& Ar, |
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FMaterialResourceProxyReader
(
const TCHAR* Filename, |
Destructors
Type | Name | Description | |
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Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
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void | Seek
(
int64 InPos |
Attempts to set the current offset into backing data storage, this will do nothing if there is no storage. |
Overridden from FArchiveState
Type | Name | Description | |
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FString | Returns the name of the Archive. | |
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int64 | Tell () |
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. |
Operators
Type | Name | Description | |
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FArchive & | operator<<
(
FName& Value |
Serializes an FName value from or into this archive. |
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FMaterialResourceProxyReader & | operator=
(
const FMaterialResourceProxyReader& |
|
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FMaterialResourceProxyReader & |