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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResourceProxyReader
- FArchiveState::GetArchiveName()
- FArchiveProxy::GetArchiveName()
- FMaterialResourceProxyReader::GetArchiveName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
virtual FString GetArchiveName&40;&41; const
Remarks
Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.
This is overridden for the specific Archive Types