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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResourceProxyReader
- FArchiveState::Tell()
- FArchiveProxy::Tell()
- FMaterialResourceProxyReader::Tell()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
virtual int64 Tell&40;&41;
Remarks
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. If this returns -1, there is no backing data storage and Seek will not function.