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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResourceProxyReader
- FArchive::Seek()
- FArchiveProxy::Seek()
- FMaterialResourceProxyReader::Seek()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
virtual void Seek
&40;
int64 InPos
&41;
Remarks
Attempts to set the current offset into backing data storage, this will do nothing if there is no storage.