Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FVertexFactoryShaderParameters
- FLocalVertexFactoryShaderParametersBase
- FInstancedStaticMeshVertexFactoryShaderParameters
- FLocalVertexFactoryShaderParameters
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include | #include "LocalVertexFactory.h" |
Syntax
class FLocalVertexFactoryShaderParametersBase : public FVertexFactoryShaderParameters
Remarks
Shader parameters for all LocalVertexFactory derived classes.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Bind
(
const FShaderParameterMap& ParameterMap |
||
| void | GetElementShaderBindingsBase
(
const FSceneInterface* Scene, |
||
LAYOUT_FIELD
(
FShaderParameter, |
SpeedTree LOD parameter. | ||
LAYOUT_FIELD
(
bool, |
True if LODParameter is bound, which puts us on the slow path in GetElementShaderBindings. |