Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalVertexFactoryShaderParamet-_1 > API/Runtime/Engine/FLocalVertexFactoryShaderParamet-_1/LAYOUT_FIELD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include | #include "LocalVertexFactory.h" |
LAYOUT_FIELD
(
bool,
bAnySpeedTreeParamIsBound
)
Remarks
True if LODParameter is bound, which puts us on the slow path in GetElementShaderBindings.