Navigation
Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FVertexFactoryShaderParameters
- FLocalVertexFactoryShaderParametersBase
- FInstancedStaticMeshVertexFactoryShaderParameters
- FLocalVertexFactoryShaderParameters
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
Include | #include "LocalVertexFactory.h" |
Syntax
class FLocalVertexFactoryShaderParametersBase : public FVertexFactoryShaderParameters
Remarks
Shader parameters for all LocalVertexFactory derived classes.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bAnySpeedTreeParamIsBound | True if LODParameter is bound, which puts us on the slow path in GetElementShaderBindings. |
![]() |
FShaderParameter | LODParameter | SpeedTree LOD parameter. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Bind
(
const FShaderParameterMap& ParameterMap |
|
![]() ![]() |
void | GetElementShaderBindingsBase
(
const FSceneInterface* Scene, |
|
![]() ![]() |
const FTypeLayoutDesc & | ||
![]() ![]() |
FTypeLayoutDesc & |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
InternalLinkType | ||
![]() |
InternalLinkType< COUNTER-CounterBase > |
Typedefs
Name | Description |
---|---|
DerivedType | |
InternalBaseType |
Constants
Name | Description |
---|---|
CounterBase | |
InterfaceType |