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Unreal Engine C++ API Reference > Runtime > Renderer
Inheritance Hierarchy
- FMeshDrawShaderBindingsLayout
- FMeshDrawSingleShaderBindings
References
Module | Renderer |
Header | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
Include | #include "MeshDrawShaderBindings.h" |
Syntax
class FMeshDrawSingleShaderBindings : public FMeshDrawShaderBindingsLayout
Constructors
Type | Name | Description | |
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FMeshDrawSingleShaderBindings
(
const FMeshDrawShaderBindingsLayout& InLayout, |
Functions
Type | Name | Description | |
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void | Add
(
const TShaderUniformBufferParameter< UniformBufferStructType >& Parameter, |
|
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void | Add
(
const TShaderUniformBufferParameter< UniformBufferStructType >& Parameter, |
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void | Add
(
const FShaderUniformBufferParameter& Parameter, |
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void | Add
(
FShaderResourceParameter Parameter, |
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void | Add
(
FShaderParameter Parameter, |
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void | AddTexture
(
FShaderResourceParameter TextureParameter, |