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void |
GetElementShaderBindings
(
const TShaderRefBase< ShaderType, PointerTableType >& Shader,
const FScene* Scene,
const FSceneView* ViewIfDynamicMeshCommand,
const FVertexFactory* VertexFactory,
const EVertexInputStreamType InputStreamType,
ERHIFeatureLevel::Type FeatureLevel,
const FPrimitiveSceneProxy* PrimitiveSceneProxy,
const FMeshBatch& MeshBatch,
const FMeshBatchElement& BatchElement,
const ShaderElementDataType& ShaderElementData,
FMeshDrawSingleShaderBindings& ShaderBindings,
FVertexInputStreamArray& VertexStreams
)
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void |
GetElementShaderBindings
(
const FShaderMapPointerTable& PointerTable,
const FScene* Scene,
const FSceneView* ViewIfDynamicMeshCommand,
const FVertexFactory* VertexFactory,
const EVertexInputStreamType InputStreamType,
const FStaticFeatureLevel FeatureLevel,
const FPrimitiveSceneProxy* PrimitiveSceneProxy,
const FMeshBatch& MeshBatch,
const FMeshBatchElement& BatchElement,
const FMeshMaterialShaderElementData& ShaderElementData,
FMeshDrawSingleShaderBindings& ShaderBindings,
FVertexInputStreamArray& VertexStreams
)
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void |
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RENDERER_API const FTypeLayoutDesc & |
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RENDERER_API FTypeLayoutDesc & |
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