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Unreal Engine C++ API Reference > Runtime > Engine > FLightMap
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
bool ContainsLight
&40;
const FGuid & LightGuid
&41; const
Remarks
Checks if a light is stored in this light-map. True if the light is stored in the light-map.
Parameters
Name | Description |
---|---|
LightGuid | The GUID of the light to check for. |