Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneShaderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceUniformShaderParameters.cpp |
static uint32 GetDataStrideInFloat4s&40;&41;