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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneShaderData > API/Runtime/Engine/FInstanceSceneShaderData/Build
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceUniformShaderParameters.cpp |
void Build
&40;
uint32 PrimitiveId,
uint32 RelativeId,
uint32 InstanceFlags,
uint32 LastUpdateFrame,
uint32 CustomDataCount,
float RandomID,
const FRenderTransform & LocalToPrimitive,
const FRenderTransform & PrimitiveToWorld
&41;