Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceSceneShaderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceUniformShaderParameters.h |
| Include | #include "InstanceUniformShaderParameters.h" |
Syntax
static CompressedTransformDataStrideInFloat4s = 3;
Remarks
Must match GetInstanceSceneData() in SceneData.ush Allocate the max Float4s usage when compressed transform is used.