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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include | #include "InGamePerformanceTracker.h" |
Syntax
class FInGamePerformanceTracker
Remarks
Helper class to track code timings. Similar to stats but much more minimal as they're intended to be used at InGame. Though it's still not free so use wisely.
Constructors
Type | Name | Description | |
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FInGamePerformanceTracker
(
uint32 FrameHistorySize |
Functions
Type | Name | Description | |
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void | AddCycles
(
uint32 Cycles |
Adds cycles collected from an external helper object. |
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void | Enters a timed section of code. | |
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void | Enters a timed section of code. | |
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double | ||
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void | Tick () |
Constants
Name | Description |
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CachedEnabled | |
Enabled | |
HistorySize |