Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInGamePerformanceTracker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include | #include "InGamePerformanceTracker.h" |
Syntax
static HistorySize = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.HistorySize"), 30, TEXT("How many frames in game performance tracking should store in it's history."), ECVF_Default);