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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInGamePerformanceTracker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include | #include "InGamePerformanceTracker.h" |
Syntax
static Enabled = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.Enabled"), 0, TEXT("If in-game performance tracking is enabled. Most games will likely not use or need this so it should be left disabled."), ECVF_Default);