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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include | #include "InGamePerformanceTracker.h" |
Syntax
struct FInGameCycleHistory
Variables
Type | Name | Description | |
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TAtomic< uint64 > | CachedAverageCycles | Current average cycles for access by others, possibly on other threads. |
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TAtomic< uint64 > | CurrFrameCycles | Current number of cycles for this frame. |
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TArray< uint64 > | FrameCycles | Cycles for each frame in history. |
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int32 | FrameIdx | Index of next frame in history to replace. |
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uint64 | TotalCycles | Cached running total for an overall average. |
Constructors
Type | Name | Description | |
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FInGameCycleHistory
(
int32 InNumSamples |