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Unreal Engine C++ API Reference > Runtime > Engine > FInGameCycleHistory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include | #include "InGamePerformanceTracker.h" |
void AddCycles
&40;
uint64 NewCycles
&41;
Remarks
Adds a number of cycles for the current frame. Thread safe.