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Unreal Engine C++ API Reference > Runtime > Core > HAL
Inheritance Hierarchy
- UE::Core::Private::Atomic::TAtomicBaseType_T< T >
- TAtomic
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/MemoryBase.h |
Include | #include "HAL/MemoryBase.h" |
Syntax
template<typename T>
class TAtomic : public UE::Core::Private::Atomic::TAtomicBaseType_T< T >
Remarks
DEPRECATED! UE atomics are not maintained and potentially will be physically deprecated. Use std::atomic
Atomic object wrapper class which wraps an element of T. This allows the following benefits:
- Changes made to the element on one thread can never be observed as a partial state by other threads. (atomicity)
- Memory accesses within a thread are not reordered across any access of the element. (acquire/release semantics)
- There is a single, visible, global order of atomic accesses throughout the system. (sequential consistency)
Constructors
Type | Name | Description | |
---|---|---|---|
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TAtomic () |
Default initializes the element type. | |
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constexpr | TAtomic
(
T Arg |
Initializes the element type with the given argument types.This constructor is not atomic. |
Operators
Type | Name | Description | |
---|---|---|---|
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operator T () |
Gets a copy of the current value of the element. | |
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T | operator=
(
T Value |
Sets the element to a specific value, returning a copy of the value. |
Typedefs
Name | Description |
---|---|
ElementType |