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Unreal Engine C++ API Reference > Runtime > Engine > FInGameCycleHistory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
Include | #include "InGamePerformanceTracker.h" |
Source | /Engine/Source/Runtime/Engine/Private/InGamePerformanceTracker.cpp |
void NextFrame&40;&41;
Remarks
Places the current data on the history and advances to the next frame index. Not thread safe.