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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FDynamicEmitterDataBase
- FDynamicSpriteEmitterDataBase
- FDynamicBeam2EmitterData
- FDynamicMeshEmitterData
- FDynamicSpriteEmitterData
- FDynamicTrailsEmitterData
- FDynamicAnimTrailEmitterData
- FDynamicRibbonEmitterData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
Syntax
struct FDynamicSpriteEmitterDataBase : public FDynamicEmitterDataBase
Remarks
Base class for Sprite emitters and other emitter types that share similar features.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bUsesDynamicParameter | True if the particle emitter utilizes the DynamicParameter module | |
| const FMaterialRenderProxy * | MaterialResource | The material render proxy for this emitter |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDynamicSpriteEmitterDataBase
(
const UParticleModuleRequired* RequiredModule |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BuildViewFillData
(
const FParticleSystemSceneProxy* Proxy, |
Set up an buffer for async filling | |
| void | DoBufferFill
(
FAsyncBufferFillData& Me |
||
| int32 | Get the vertex stride for the dynamic parameter rendering data | ||
| int32 | Get the vertex stride for the dynamic rendering data | ||
| void | GetIndexAllocInfo
(
int32& OutNumIndices, |
Gets the information required for allocating this emitters indices from the global index array. | |
| const FDynamicSpriteEmitterReplayDataBase * | Get the source replay data for this emitter | ||
| void | RenderDebug
(
const FParticleSystemSceneProxy* Proxy, |
Debug rendering | |
| void | SortSpriteParticles
(
int32 SortMode, |
Sort the given sprite particles |
Overridden from FDynamicEmitterDataBase
| Type | Name | Description | |
|---|---|---|---|
| const FMaterialRenderProxy * | Retrieve the material render proxy to use for rendering this emitter. PURE VIRTUAL |