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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicSpriteEmitterDataBase
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void BuildViewFillData
(
const FParticleSystemSceneProxy * Proxy,
const FSceneView * InView,
int32 InVertexCount,
int32 InVertexSize,
int32 InDynamicParameterVertexSize,
FGlobalDynamicIndexBuffer & DynamicIndexBuffer,
FGlobalDynamicVertexBuffer & DynamicVertexBuffer,
FGlobalDynamicVertexBufferAllocation & DynamicVertexAllocation,
FGlobalDynamicIndexBufferAllocation & DynamicIndexAllocation,
FGlobalDynamicVertexBufferAllocation * DynamicParameterAllocation,
FAsyncBufferFillData & Data
) const
Remarks
Set up an buffer for async filling
Parameters
| Name | Description |
|---|---|
| Proxy | The primitive scene proxy for the emitter. |
| InView | View for this buffer |
| InVertexCount | Count of verts for this buffer |
| InVertexSize | Stride of these verts, only used for verification |
| InDynamicParameterVertexStride | Stride of the dynamic parameter |