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Dynamic emitter data for Ribbon emitters
| Name | FDynamicRibbonEmitterData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
struct FDynamicRibbonEmitterData : public FDynamicTrailsEmitterData
Inheritance Hierarchy
- FDynamicEmitterDataBase → FDynamicSpriteEmitterDataBase → FDynamicTrailsEmitterData → FDynamicRibbonEmitterData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicRibbonEmitterData
(
const UParticleModuleRequired* RequiredModule |
ParticleHelper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicRibbonEmitterData() |
ParticleHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderAxisOption | uint32 | The sprite particle data. | ParticleHelper.h | |
| Source | FDynamicRibbonEmitterReplayData | The frame source data for this particle system. | ParticleHelper.h |
Functions
Public
Overridden from FDynamicTrailsEmitterData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 FillVertexData
(
FAsyncBufferFillData& Data |
Data fill functions. | ParticleHelper.h | |
virtual void Init
(
bool bInSelected |
Initialize this emitter's dynamic rendering data, called after source data has been filled in | ParticleHelper.h |
Overridden from FDynamicSpriteEmitterDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FDynamicRibbonEmitterReplayData * GetSourceData() |
Get the source replay data for this emitter | ParticleHelper.h | |
virtual void RenderDebug
(
const FParticleSystemSceneProxy* Proxy, |
Debug rendering | ParticleHelper.h |