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API > API/Runtime > API/Runtime/Engine
| Name | FAsyncBufferFillData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
struct FAsyncBufferFillData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncBufferFillData() |
Constructor, just zeros everything | ParticleHelper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAsyncBufferFillData() |
Destructor, frees memory and zeros everything | ParticleHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicParameterData | void * | Pointer to dynamic parameter data | ParticleHelper.h | |
| IndexCount | int32 | Number of indices in IndexData | ParticleHelper.h | |
| IndexData | void * | Pointer to index data | ParticleHelper.h | |
| LocalToWorld | FMatrix | Local to world transform. | ParticleHelper.h | |
| OutTriangleCount | int32 | Number of triangles filled in | ParticleHelper.h | |
| VertexCount | int32 | Number of verts in VertexData | ParticleHelper.h | |
| VertexData | void * | Pointer to vertex data | ParticleHelper.h | |
| VertexSize | int32 | Stride of verts, used only for error checking | ParticleHelper.h | |
| View | const FSceneView * | View for this buffer fill task | ParticleHelper.h | |
| WorldToLocal | FMatrix | World to local transform. | ParticleHelper.h |