 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
)
|
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. |
 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
const FBoxSphereBounds& PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
)
|
|
 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bDrawsVelocity,
bool bOutputVelocity
)
|
Use version without bDrawsVelocity instead. |
 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
const FBoxSphereBounds& PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity,
const FCustomPrimitiveData* CustomPrimitiveData
)
|
|
 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
const FBoxSphereBounds& PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bDrawsVelocity,
bool bOutputVelocity
)
|
Use version without bDrawsVelocity instead. |
 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FVector& ActorPositionWS,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
const FBoxSphereBounds& PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity,
const FCustomPrimitiveData* CustomPrimitiveData
)
|
|
 |
void |
Set
(
const FMatrix& LocalToWorld,
const FMatrix& PreviousLocalToWorld,
const FBoxSphereBounds& WorldBounds,
const FBoxSphereBounds& LocalBounds,
const FBoxSphereBounds& PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bDrawsVelocity,
bool bOutputVelocity,
const FCustomPrimitiveData* CustomPrimitiveData
)
|
Use version without bDrawsVelocity instead. |