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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicPrimitiveUniformBuffer > Set
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void Set
&40;
const FMatrix & LocalToWorld,
const FMatrix & PreviousLocalToWorld,
const FBoxSphereBounds & WorldBounds,
const FBoxSphereBounds & LocalBounds,
const FBoxSphereBounds & PreSkinnedLocalBounds,
bool bReceivesDecals,
bool bHasPrecomputedVolumetricLightmap,
bool bOutputVelocity
&41;