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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FOneFrameResource
- FDynamicPrimitiveUniformBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FDynamicPrimitiveUniformBuffer : public FOneFrameResource
Variables
Type | Name | Description | |
---|---|---|---|
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TUniformBuffer< FPrimitiveUniformShaderParameters > | UniformBuffer |
Constructors
Type | Name | Description | |
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FDynamicPrimitiveUniformBuffer is non-copyable. |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Set
(
const FMatrix& LocalToWorld, |
Pass-through implementation which calls the overloaded Set function with LocalBounds for PreSkinnedLocalBounds. |
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void | Set
(
const FMatrix& LocalToWorld, |
|
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void | Set
(
const FMatrix& LocalToWorld, |
|
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void | Set
(
const FMatrix& LocalToWorld, |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | Set
(
const FMatrix& LocalToWorld, |
Use version without bDrawsVelocity instead. |
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void | Set
(
const FMatrix& LocalToWorld, |
Use version without bDrawsVelocity instead. |
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void | Set
(
const FMatrix& LocalToWorld, |
Use version without bDrawsVelocity instead. |