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Dynamic emitter data for Beam emitters
| Name | FDynamicBeam2EmitterData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
struct FDynamicBeam2EmitterData : public FDynamicSpriteEmitterDataBase
Inheritance Hierarchy
- FDynamicEmitterDataBase → FDynamicSpriteEmitterDataBase → FDynamicBeam2EmitterData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicBeam2EmitterData
(
const UParticleModuleRequired* RequiredModule |
ParticleHelper.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDynamicBeam2EmitterData() |
ParticleHelper.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxBeams | const uint32 | ParticleHelper.h | |
| MaxInterpolationPoints | const uint32 | ParticleHelper.h | |
| MaxNoiseFrequency | const uint32 | ParticleHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastFramePreRendered | int32 | ParticleHelper.h | ||
| Source | FDynamicBeam2EmitterReplayData | The frame source data for this particle system. | ParticleHelper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 FillData_InterpolatedNoise
(
FAsyncBufferFillData& Data |
ParticleHelper.h | ||
int32 FillData_Noise
(
FAsyncBufferFillData& Data |
ParticleHelper.h | ||
int32 FillIndexData
(
FAsyncBufferFillData& Data |
Data fill functions. | ParticleHelper.h | |
int32 FillVertexData_NoNoise
(
FAsyncBufferFillData& Data |
ParticleHelper.h | ||
void Init
(
bool bInSelected |
Initialize this emitter's dynamic rendering data, called after source data has been filled in | ParticleHelper.h | |
virtual void RenderDirectLine
(
const FParticleSystemSceneProxy* Proxy, |
Debugging functions. | ParticleHelper.h | |
virtual void RenderLines
(
const FParticleSystemSceneProxy* Proxy, |
ParticleHelper.h |
Overridden from FDynamicSpriteEmitterDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DoBufferFill
(
FAsyncBufferFillData& Me |
Perform the actual work of filling the buffer | ParticleHelper.h | |
virtual int32 GetDynamicParameterVertexStride() |
Get the vertex stride for the dynamic parameter rendering data | ParticleHelper.h | |
virtual int32 GetDynamicVertexStride
(
ERHIFeatureLevel::Type |
Get the vertex stride for the dynamic rendering data | ParticleHelper.h | |
virtual void GetIndexAllocInfo
(
int32& OutNumIndices, |
Gets the information required for allocating this emitters indices from the global index array. | ParticleHelper.h | |
virtual void RenderDebug
(
const FParticleSystemSceneProxy* Proxy, |
Debug rendering | ParticleHelper.h |
Overridden from FDynamicEmitterDataBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDynamicMeshElementsEmitter
(
const FParticleSystemSceneProxy* Proxy, |
ParticleHelper.h | ||
virtual const FDynamicEmitterReplayDataBase & GetSource() |
Returns the source data for this particle system | ParticleHelper.h |