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FDelayUntilNextTickAction A simple delay action; triggers on the object's next tick. This tick may occur in the current engine frame, depending on order of operations. See also @CVarLatentActionGuaranteeEngineTickDelay and FDelayUntilNextFrameAction for guaranteed delays until the next frame.
| Name | FDelayUntilNextTickAction |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/DelayAction.h |
| Include Path | #include "DelayAction.h" |
Syntax
class FDelayUntilNextTickAction : public FPendingLatentAction
Inheritance Hierarchy
- FPendingLatentAction → FDelayUntilNextTickAction
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelayUntilNextTickAction
(
const FLatentActionInfo& LatentInfo |
DelayAction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CallbackTarget | FWeakObjectPtr | DelayAction.h | ||
| ExecutionFunction | FName | DelayAction.h | ||
| InitialFrameParity | uint8 | DelayAction.h | ||
| OutputLink | int32 | DelayAction.h |
Functions
Public
Overridden from FPendingLatentAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDescription() |
Returns a human readable description of the latent operation's current state. | DelayAction.h | |
virtual void UpdateOperation
(
FLatentResponse& Response |
Return true when the action is completed. | DelayAction.h |