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A variant of the simple delay action that guarantees a delay until the next engine frame.
| Name | FDelayUntilNextFrameAction |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/DelayAction.h |
| Include Path | #include "DelayAction.h" |
Syntax
class FDelayUntilNextFrameAction : public FDelayUntilNextTickAction
Inheritance Hierarchy
- FPendingLatentAction → FDelayUntilNextTickAction → FDelayUntilNextFrameAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDelayUntilNextFrameAction
(
const FLatentActionInfo& LatentInfo |
DelayAction.h |
Functions
Public
Overridden from FPendingLatentAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDescription() |
Returns a human readable description of the latent operation's current state. | DelayAction.h | |
virtual void UpdateOperation
(
FLatentResponse& Response |
Return true when the action is completed. | DelayAction.h |