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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FPendingLatentAction
- FDelayAction
- FDelayUntilNextTickAction
- FStreamLevelAction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LatentActions.h |
Include | #include "LatentActions.h" |
Syntax
class FPendingLatentAction
Remarks
A pending latent action.
Constructors
Type | Name | Description | |
---|---|---|---|
Destructors
Type | Name | Description | |
---|---|---|---|
Functions
Type | Name | Description | |
---|---|---|---|
FString | Returns a human readable description of the latent operation's current state. | ||
void | |||
void | Lets the latent action know that the object which originated it has been garbage collected and the action is going to be destroyed (no more UpdateOperation calls will occur and CallbackTarget is already NULL) This is only called when the object goes away before the action is finished; perform normal cleanup when responding that the action is completed in UpdateOperation | ||
void | UpdateOperation
(
FLatentResponse& Response |
Return true when the action is completed. |