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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DebugViewModeInterface.h |
Include | #include "DebugViewModeInterface.h" |
Syntax
class FDebugViewModeInterface
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddShaderTypes
(
ERHIFeatureLevel::Type InFeatureLevel, |
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bool | AllowFallbackToDefaultMaterial
(
const FMaterial* InMaterial |
Whether this material can be substituted by the default material. |
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bool | AllowFallbackToDefaultMaterial
(
bool bHasVertexPositionOffsetConnected, |
Whether this material can be substituted by the default material. |
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void | GetDebugViewModeShaderBindings
(
const FDebugViewModePS& Shader, |
|
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const FDebugViewModeInterface * | GetInterface
(
EDebugViewShaderMode InDebugViewMode |
Return the interface object for the given viewmode. |
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void | SetDrawRenderState
(
EDebugViewShaderMode DebugViewMode, |
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void | SetInterface
(
FDebugViewModeInterface* Interface |
Return the interface object for the given viewmode. |
Classes
Type | Name | Description | |
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FRenderState |
Constants
Name | Description |
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Singleton |