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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include | #include "MaterialShaderType.h" |
Syntax
struct FMaterialShaderTypes
Variables
Type | Name | Description | |
---|---|---|---|
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int32[SF_NumFrequencies] | PermutationId | |
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const FShaderPipelineType * | PipelineType | |
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const FShaderType *[SF_NumFrequencies] | ShaderType |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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const FShaderType * | AddShaderType
(
int32 InPermutationId |
|
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const FShaderType * | AddShaderType
(
const FShaderType* InType, |