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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeneratedCodeHelpers.h |
Include | #include "GeneratedCodeHelpers.h" |
Syntax
struct FCustomThunkTemplates
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | ||
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int32 | Array_AddUnique
(
const TArray< T >& TargetArray, |
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int32 | Array_AddUnique_FText
(
const TArray< FText >& TargetArray, |
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int32 | Array_AddUnique_Struct
(
const TArray< T >& TargetArray, |
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void | Array_Append
(
const TArray< T >& TargetArray, |
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void | Array_Clear
(
const TArray< T >& TargetArray |
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bool | Array_Contains
(
const TArray< T >& TargetArray, |
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bool | Array_Contains_FText
(
const TArray< FText >& TargetArray, |
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bool | Array_Contains_Struct
(
const TArray< T >& TargetArray, |
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int32 | Array_Find
(
const TArray< T >& TargetArray, |
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int32 | Array_Find_FText
(
const TArray< FText >& TargetArray, |
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int32 | Array_Find_Struct
(
const TArray< T >& TargetArray, |
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void | ||
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bool | Array_Identical
(
const TArray< T >& ArrayA, |
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void | Array_Insert
(
const TArray< T >& TargetArray, |
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bool | Array_IsValidIndex
(
const TArray< T >& TargetArray, |
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int32 | Array_LastIndex
(
const TArray< T >& TargetArray |
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int32 | Array_Length
(
const TArray< T >& TargetArray |
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void | Array_Random
(
const TArray< T >& TargetArray, |
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void | Array_RandomFromStream
(
const TArray< T >& TargetArray, |
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void | Array_Remove
(
const TArray< T >& TargetArray, |
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bool | Array_RemoveItem
(
const TArray< T >& TargetArray, |
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bool | Array_RemoveItem_FText
(
const TArray< FText >& TargetArray, |
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bool | Array_RemoveItem_Struct
(
const TArray< T >& TargetArray, |
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void | Array_Resize
(
const TArray< T >& TargetArray, |
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void | Array_Reverse
(
const TArray< T >& TargetArray |
|
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void | ||
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void | Array_Shuffle
(
const TArray< T >& TargetArray |
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void | Array_Swap
(
const TArray< T >& TargetArray, |
|
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float | Divide_FloatFloat
(
float A, |
Replacements for CustomThunk functions from KismetMathLibrary. |
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bool | GetDataTableRowFromName
(
UDataTable* Table, |
|
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void | Replacements for CustomThunk functions from UBlueprintMapLibrary. | |
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void | ||
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bool | Map_Contains
(
const TMap< T, U >& TargetMap, |
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bool | ||
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bool | Map_IsEmpty
(
const TMap< T, U >& TargetMap |
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bool | Map_IsNotEmpty
(
const TMap< T, U >& TargetMap |
|
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void | ||
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int32 | Map_Length
(
const TMap< T, U >& TargetMap |
|
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bool | Map_Remove
(
TMap< T, U >& TargetMap, |
|
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void | Map_Values
(
const TMap< T, U >& TargetMap, |
|
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float | Percent_FloatFloat
(
float A, |
|
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void | Replacements for CustomThunk functions from UBlueprintSetLibrary. | |
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void | Set_AddItems
(
TSet< T >& TargetSet, |
|
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void | ||
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bool | Set_Contains
(
const TSet< T >& TargetSet, |
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void | Set_Difference
(
const TSet< T >& A, |
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void | Set_Intersection
(
const TSet< T >& A, |
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bool | Set_IsEmpty
(
const TSet< T >& TargetSet |
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bool | Set_IsNotEmpty
(
const TSet< T >& TargetSet |
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int32 | Set_Length
(
const TSet< T >& TargetSet |
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bool | Set_Remove
(
TSet< T >& TargetSet, |
|
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void | Set_RemoveItems
(
TSet< T >& TargetSet, |
|
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void | Set_ToArray
(
const TSet< T >& A, |
|
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void | ||
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void | SetArrayPropertyByName
(
UObject* Object, |
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void | SetCollisionProfileNameProperty
(
UObject* Object, |
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void | SetMapPropertyByName
(
UObject* Object, |
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void | SetSetPropertyByName
(
UObject* Object, |
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void | SetStructurePropertyByName
(
UObject* Object, |
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void | StackTrace () |
Replacements for CustomThunk functions from UKismetSystemLibrary. |