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Unreal Engine C++ API Reference > Runtime > Engine > FCustomThunkTemplates
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeneratedCodeHelpers.h |
Include | #include "GeneratedCodeHelpers.h" |
template<typename T, typename U>
static void SetMapPropertyByName
&40;
UObject &42; Object,
FName PropertyName,
const TMap< T, U > & Value
&41;