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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BufferVisualizationData.h |
Include | #include "BufferVisualizationData.h" |
Syntax
class FBufferVisualizationData
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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UMaterialInterface * | GetMaterial
(
FName InMaterialName |
Get a named material from the available material map |
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bool | GetMaterialApplyAutoExposure
(
FName InMaterialName |
Get whether auto exposure should be applied for the visualization mode |
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FText | Get the default display name if no material is used and the Overview window is being used | |
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FText | GetMaterialDisplayName
(
FName InMaterialName |
Get the display name of a named material from the available material map |
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TArray< UMaterialInterface * > & | Access the list of materials currently in use by the buffer visualization overview | |
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const TCHAR * | Return the console command name for enabling single buffer visualization | |
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void | Initialize () |
Initialise the system |
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bool | IsDifferentToCurrentOverviewMaterialNames
(
const FString& InNameList |
|
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bool | Check if system was initialized | |
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void | IterateOverAvailableMaterials
(
T& Iterator |
Iterator function for iterating over available materials |
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void | SetCurrentOverviewMaterialNames
(
const FString& InNameList |
We cache the overview material name list from the console command here, so all dynamically created views can re-use the existing cached list of materials |
Typedefs
Name | Description |
---|---|
TMaterialMap | Mapping of FName (first parameter in ini file material list) to a material record |