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Unreal Engine C++ API Reference > Runtime > Engine > FBufferVisualizationData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BufferVisualizationData.h |
Include | #include "BufferVisualizationData.h" |
Source | /Engine/Source/Runtime/Engine/Private/BufferVisualizationData.cpp |
void SetCurrentOverviewMaterialNames
&40;
const FString & InNameList
&41;
Remarks
We cache the overview material name list from the console command here, so all dynamically created views can re-use the existing cached list of materials