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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FAudioEffectParameters
- FAudioReverbEffect
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include | #include "AudioEffect.h" |
Syntax
struct FAudioReverbEffect : public FAudioEffectParameters
Variables
Type | Name | Description | |
---|---|---|---|
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float | AirAbsorptionGainHF | |
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bool | bBypassEarlyReflections | |
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bool | bBypassLateReflections | |
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float | DecayHFRatio | |
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float | DecayTime | |
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float | Density | Platform agnostic parameters that define a reverb effect. Min < Default < Max |
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float | Diffusion | |
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float | Gain | |
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float | GainHF | |
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float | LateDelay | |
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float | LateGain | |
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float | ReflectionsDelay | |
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float | ReflectionsGain | |
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float | RoomRolloffFactor | |
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double | Time | Time when this reverb was initiated or completed faded in |
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float | Volume | Overall volume of effect |
Constructors
Type | Name | Description | |
---|---|---|---|
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Sets the default values for a reverb effectDefault settings for a null reverb effect | ||
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FAudioReverbEffect
(
float InRoom, |
Sets the platform agnostic parameters |
Overridden from FAudioEffectParameters
Type | Name | Description | |
---|---|---|---|
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bool | Interpolate
(
const FAudioEffectParameters& InStart, |
Interpolates between Start and End reverb effect settings, storing results locally and returning if interpolation is complete |
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void | Prints effect parameters. |
Operators
Type | Name | Description | |
---|---|---|---|
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FAudioReverbEffect & | operator=
(
UReverbEffect* InReverbEffect |