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Unreal Engine C++ API Reference > Runtime > Engine > FAudioReverbEffect > FAudioReverbEffect
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
Include | #include "AudioEffect.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
FAudioReverbEffect
&40;
float InRoom,
float InRoomHF,
float InRoomRolloffFactor,
float InDecayTime,
float InDecayHFRatio,
float InReflections,
float InReflectionsDelay,
float InReverb,
float InReverbDelay,
float InDiffusion,
float InDensity,
float InAirAbsorption,
bool bInBypassEarlyReflections,
bool bInBypassLateReflections
&41;
Remarks
Sets the platform agnostic parameters
Construct generic reverb settings based in the I3DL2 standards