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API > API/Runtime > API/Runtime/Engine
| Name | FAudioReverbEffect |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
| Include Path | #include "AudioEffect.h" |
Syntax
USTRUCT ()
struct FAudioReverbEffect : public FAudioEffectParameters
Inheritance Hierarchy
- FAudioEffectParameters → FAudioReverbEffect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sets the default values for a reverb effectDefault settings for a null reverb effect | AudioEffect.h | ||
FAudioReverbEffect
(
float InRoom, |
Sets the platform agnostic parameters | AudioEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AirAbsorptionGainHF | float | AudioEffect.h | ||
| bBypassEarlyReflections | bool | AudioEffect.h | ||
| bBypassLateReflections | bool | AudioEffect.h | ||
| DecayHFRatio | float | AudioEffect.h | ||
| DecayTime | float | AudioEffect.h | ||
| Density | float | Platform agnostic parameters that define a reverb effect. Min < Default < Max | AudioEffect.h | |
| Diffusion | float | AudioEffect.h | ||
| Gain | float | AudioEffect.h | ||
| GainHF | float | AudioEffect.h | ||
| LateDelay | float | AudioEffect.h | ||
| LateGain | float | AudioEffect.h | ||
| ReflectionsDelay | float | AudioEffect.h | ||
| ReflectionsGain | float | AudioEffect.h | ||
| RoomRolloffFactor | float | AudioEffect.h | ||
| Time | double | Time when this reverb was initiated or completed faded in | AudioEffect.h | |
| Volume | float | Overall volume of effect | AudioEffect.h |
Functions
Public
Overridden from FAudioEffectParameters
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Interpolate
(
const FAudioEffectParameters& InStart, |
Interpolates between Start and End reverb effect settings, storing results locally and returning if interpolation is complete | AudioEffect.h | |
virtual void PrintSettings() |
Prints effect parameters. | AudioEffect.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioReverbEffect & operator=
(
UReverbEffect* InReverbEffect |
AudioEffect.h |