| AirAbsorptionGainHF |
float |
Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.0", ClampMax="1.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| bBypassEarlyReflections |
bool |
Bypasses early reflections |
Sound/ReverbEffect.h |
- EditAnywhere
- BlueprintReadWrite
- Category=EarlyReflections
|
| bBypassLateReflections |
bool |
Bypasses late reflections. |
Sound/ReverbEffect.h |
- EditAnywhere
- BlueprintReadWrite
- Category=LateReflections
|
| bChanged |
uint32 |
Transient property used to trigger real-time updates of the reverb for real-time editor previewing |
Sound/ReverbEffect.h |
|
| DecayHFRatio |
float |
Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies. |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.1", ClampMax="2.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| DecayTime |
float |
Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.1", ClampMax="20.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| Density |
float |
Density - 0.0 < 1.0 < 1.0 - Coloration of the late reverb - lower value is more grainy |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.0", ClampMax="1.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| Diffusion |
float |
Diffusion - 0.0 < 1.0 < 1.0 - Echo density in the reverberation decay - lower is more grainy |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.0", ClampMax="1.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| Gain |
float |
Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.0", ClampMax="1.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| GainHF |
float |
Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound |
Sound/ReverbEffect.h |
- Category=EarlyReflections
- Meta=(ClampMin="0.0", ClampMax="1.0", EditCondition="!bBypassEarlyReflections")
- EditAnywhere
|
| LateDelay |
float |
Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.0", ClampMax="0.1", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| LateGain |
float |
Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb |
Sound/ReverbEffect.h |
- Category=LateReflections
- Meta=(ClampMin="0.0", ClampMax="10.0", EditCondition="!bBypassLateReflections")
- EditAnywhere
|
| ReflectionsDelay |
float |
Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection |
Sound/ReverbEffect.h |
- Category=EarlyReflections
- Meta=(ClampMin="0.0", ClampMax="0.3", EditCondition="!bBypassEarlyReflections")
- EditAnywhere
|
| ReflectionsGain |
float |
Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections |
Sound/ReverbEffect.h |
- Category=EarlyReflections
- Meta=(ClampMin="0.0", ClampMax="3.16", EditCondition="!bBypassEarlyReflections")
- EditAnywhere
|
| RoomRolloffFactor |
float |
Room Rolloff - 0.0 < 0.0 < 10.0 - multiplies the attenuation due to distance |
Sound/ReverbEffect.h |
- Meta=(ClampMin="0.0", ClampMax="10.0")
|