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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioReverbEffect
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sets the default values for a reverb effectDefault settings for a null reverb effect | AudioEffect.h | ||
FAudioReverbEffect
(
float InRoom, |
Sets the platform agnostic parameters | AudioEffect.h |
FAudioReverbEffect()
Description
Sets the default values for a reverb effect
Default settings for a null reverb effect
| Name | FAudioReverbEffect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
| Include Path | #include "AudioEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
FAudioReverbEffect()
FAudioReverbEffect(float, float, float, float, float, float, float, float, float, float, float, float, bool, bool)
Description
Sets the platform agnostic parameters
Construct generic reverb settings based in the I3DL2 standards
| Name | FAudioReverbEffect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioEffect.h |
| Include Path | #include "AudioEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioEffect.cpp |
FAudioReverbEffect
(
float InRoom,
float InRoomHF,
float InRoomRolloffFactor,
float InDecayTime,
float InDecayHFRatio,
float InReflections,
float InReflectionsDelay,
float InReverb,
float InReverbDelay,
float InDiffusion,
float InDensity,
float InAirAbsorption,
bool bInBypassEarlyReflections,
bool bInBypassLateReflections
)