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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BlendPosesTogetherPerBoneInMeshSpace
(
TArrayView< FCompactPose > SourcePoses, |
Blends together a set of local space (not mesh space) poses, each with a given weight. | AnimationRuntime.h | |
static void BlendPosesTogetherPerBoneInMeshSpace
(
TArrayView< FCompactPose > SourcePoses, |
Blends together a set of local space (not mesh space) poses, each with a given weight. | AnimationRuntime.h |
BlendPosesTogetherPerBoneInMeshSpace(TArrayView< FCompactPose >, TArrayView< const FBlendedCurve >, const UBlendSpace *, TArrayView< const FBlendSampleData >, FCompactPose &, FBlendedCurve &)
Description
Blends together a set of local space (not mesh space) poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information
This blends the rotations in mesh space, so is performance intensive as it requires a conversion from joint rotations into mesh space, then the blend, then a conversion back.
| Name | BlendPosesTogetherPerBoneInMeshSpace |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBoneInMeshSpace
(
TArrayView < FCompactPose > SourcePoses,
TArrayView < const FBlendedCurve > SourceCurves,
const UBlendSpace * BlendSpace,
TArrayView < const FBlendSampleData > BlendSampleDataCache,
FCompactPose & OutResultPose,
FBlendedCurve & OutResultCurve
)
Parameters
| Name | Remarks |
|---|---|
| OutResultPose | Output blended pose of relative bone transforms. |
| OutResultCurve | Output blended curves |
BlendPosesTogetherPerBoneInMeshSpace(TArrayView< FCompactPose >, TArrayView< const FBlendedCurve >, TArrayView< const UE::Anim::FStackAttributeContainer >, const UBlendSpace *, TArrayView< const FBlendSampleData >, FAnimationPoseData &)
Description
Blends together a set of local space (not mesh space) poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information
This blends the rotations in mesh space, so is performance intensive as it requires a conversion from joint rotations into mesh space, then the blend, then a conversion back.
| Name | BlendPosesTogetherPerBoneInMeshSpace |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendPosesTogetherPerBoneInMeshSpace
(
TArrayView < FCompactPose > SourcePoses,
TArrayView < const FBlendedCurve > SourceCurves,
TArrayView < const UE::Anim::FStackAttributeContainer > SourceAttributes,
const UBlendSpace * BlendSpace,
TArrayView < const FBlendSampleData > BlendSampleDataCache,
FAnimationPoseData & OutAnimationPoseData
)
Parameters
| Name | Remarks |
|---|---|
| OutAnimationPoseData | Output pose, curves and attributes. |