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API > API/Runtime > API/Runtime/Engine
Transform definition
| Name | FBlendSampleData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
Syntax
USTRUCT (BlueprintType )
struct FBlendSampleData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimationAsset.h | |||
FBlendSampleData
(
int32 Index |
Animation/AnimationAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animation | TObjectPtr< class UAnimSequence > | Animation/AnimationAsset.h | ||
| DeltaTimeRecord | FDeltaTimeRecord | Animation/AnimationAsset.h | ||
| MarkerTickRecord | FMarkerTickRecord | Animation/AnimationAsset.h | ||
| PerBoneBlendData | TArray< float > | Transient per-bone interpolation data | Animation/AnimationAsset.h | |
| PerBoneWeightRate | TArray< float > | Transient per-bone weight rate - only allocated when used | Animation/AnimationAsset.h | |
| PreviousTime | float | Animation/AnimationAsset.h | ||
| SampleDataIndex | int32 | Animation/AnimationAsset.h | ||
| SamplePlayRate | float | We may merge multiple samples if they use the same animation Calculate the combined sample play rate here | Animation/AnimationAsset.h | |
| Time | float | Animation/AnimationAsset.h | ||
| TotalWeight | float | Animation/AnimationAsset.h | ||
| WeightRate | float | Rate of change of the Weight - used in smoothed BlendSpace blends. | Animation/AnimationAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddWeight
(
float Weight |
Animation/AnimationAsset.h | ||
float GetClampedWeight() |
Animation/AnimationAsset.h | ||
float GetWeight() |
Animation/AnimationAsset.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void NormalizeDataWeight
(
TArray< FBlendSampleData >& SampleDataList |
Animation/AnimationAsset.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FBlendSampleData& Other |
Animation/AnimationAsset.h |