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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimTickRecord
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimationAsset.h | |||
FAnimTickRecord
(
UPoseAsset* InPoseAsset, |
Create a tick record for a pose asset. | Animation/AnimationAsset.h | |
FAnimTickRecord
(
UAnimMontage* InMontage, |
Create a tick record for a montage. | Animation/AnimationAsset.h | |
FAnimTickRecord
(
UAnimSequenceBase* InSequence, |
Create a tick record for an anim sequence | Animation/AnimationAsset.h | |
FAnimTickRecord
(
UAnimSequenceBase* InSequence, |
Create a tick record for an anim sequence. | Animation/AnimationAsset.h | |
FAnimTickRecord
(
UAnimMontage* InMontage, |
Create a tick record for a montage | Animation/AnimationAsset.h | |
FAnimTickRecord
(
UBlendSpace* InBlendSpace, |
Create a tick record for a blendspace. | Animation/AnimationAsset.h |
FAnimTickRecord()
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
FAnimTickRecord()
FAnimTickRecord(UPoseAsset *, float)
Description
Create a tick record for a pose asset.
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
FAnimTickRecord
(
UPoseAsset * InPoseAsset,
float InFinalBlendWeight
)
FAnimTickRecord(UAnimMontage *, float, float, TArray< FPassedMarker > &, FMarkerTickRecord &)
Description
Create a tick record for a montage.
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
FAnimTickRecord
(
UAnimMontage * InMontage,
float InCurrentPosition,
float InWeight,
TArray < FPassedMarker > & InMarkersPassedThisTick,
FMarkerTickRecord & InMarkerTickRecord
)
FAnimTickRecord(UAnimSequenceBase *, bool, float, float, float &, FMarkerTickRecord &)
Description
Create a tick record for an anim sequence
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
FAnimTickRecord
(
UAnimSequenceBase * InSequence,
bool bInLooping,
float InPlayRate,
float InFinalBlendWeight,
float & InCurrentTime,
FMarkerTickRecord & InMarkerTickRecord
)
FAnimTickRecord(UAnimSequenceBase *, bool, float, bool, float, float &, FMarkerTickRecord &)
Description
Create a tick record for an anim sequence.
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
FAnimTickRecord
(
UAnimSequenceBase * InSequence,
bool bInLooping,
float InPlayRate,
bool bInIsEvaluator,
float InFinalBlendWeight,
float & InCurrentTime,
FMarkerTickRecord & InMarkerTickRecord
)
FAnimTickRecord(UAnimMontage *, float, float, float, float, TArray< FPassedMarker > &, FMarkerTickRecord &)
Description
Create a tick record for a montage
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
FAnimTickRecord
(
UAnimMontage * InMontage,
float InCurrentPosition,
float InPreviousPosition,
float InMoveDelta,
float InWeight,
TArray < FPassedMarker > & InMarkersPassedThisTick,
FMarkerTickRecord & InMarkerTickRecord
)
FAnimTickRecord(UBlendSpace *, const FVector &, TArray< FBlendSampleData > &, FBlendFilter &, bool, float, bool, bool, float, float &, FMarkerTickRecord &)
Description
Create a tick record for a blendspace.
| Name | FAnimTickRecord |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
FAnimTickRecord
(
UBlendSpace * InBlendSpace,
const FVector & InBlendInput,
TArray < FBlendSampleData > & InBlendSampleDataCache,
FBlendFilter & InBlendFilter,
bool bInLooping,
float InPlayRate,
bool bShouldTeleportToTime,
bool bInIsEvaluator,
float InFinalBlendWeight,
float & InCurrentTime,
FMarkerTickRecord & InMarkerTickRecord
)