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API > API/Runtime > API/Runtime/Engine
| Name | FMarkerTickRecord |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
Syntax
struct FMarkerTickRecord
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextMarker | FMarkerPair | Animation/AnimationAsset.h | ||
| PreviousMarker | FMarkerPair | Current Position in marker space, equivalent to TimeAccumulator. | Animation/AnimationAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
bool bLooping |
Animation/AnimationAsset.h | ||
void Reset() |
Animation/AnimationAsset.h | ||
FString ToString() |
Debug output function | Animation/AnimationAsset.h |